Search Issue Tracker
Fixed
Won't Fix in 2023.2.X
Fixed in 6000.0.5f1
Votes
0
Found in
2021.3.25f1
2022.1.24f1
2022.2.22f1
2023.1.0b20
2023.2.0a19
2023.3.0a4
6000.0.0b11
Issue ID
UUM-39576
Regression
No
[URP] Exceeding the platform's supported light limit gives shadow distortion when using Deferred Rendering Path
Steps to reproduce:
1) Download attached project and open in Unity
2) Open the scene "SampleScene"
3) Go to Build Settings, and switch Platform to Android
4) Start navigating in the Scene View
Observe: Shadows will be distorted and randomly appear/ disappear
Expected result: No shadow distortion or appearance/disappearance
Actual result: Shadow distortion or appearance/disappearance (check the attached video "Android.mp4")
Reproduced with:
2021.3.25f1, 2022.1.24f1, 2022.2.22f1, 2023.1.0b20, 2023.2.0a19
Devices under testing:
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Monterey 12.6 (21G115)
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76
VLNQA00279 - Samsung Galaxy S10+ USA (SM-G975U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.