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Fixed

Won't Fix in 2023.2.X

Fixed in 6000.0.5f1

Votes

0

Found in

2021.3.25f1

2022.1.24f1

2022.2.22f1

2023.1.0b20

2023.2.0a19

2023.3.0a4

6000.0.0b11

Issue ID

UUM-39576

Regression

No

[URP] Exceeding the platform's supported light limit gives shadow distortion when using Deferred Rendering Path

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Steps to reproduce:

1) Download attached project and open in Unity

2) Open the scene "SampleScene"

3) Go to Build Settings, and switch Platform to Android

4) Start navigating in the Scene View

Observe: Shadows will be distorted and randomly appear/ disappear

 

Expected result: No shadow distortion or appearance/disappearance 

Actual result: Shadow distortion or appearance/disappearance (check the attached video "Android.mp4")

 

Reproduced with:

2021.3.25f1, 2022.1.24f1, 2022.2.22f1, 2023.1.0b20, 2023.2.0a19

 

Devices under testing:

MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Monterey 12.6 (21G115)

VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76

VLNQA00279 - Samsung Galaxy S10+ USA (SM-G975U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9.0.0

  1. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

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