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The terrain appears darker when "Per-pixel Normal" is enabled
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/New Scene.unity” Scene 3. Observe the Scene View 4... Read more
Bunch of shader warnings on new 3D HDRP and HDRP Sample Scene template p...
Open any HDRP project on mac with recent version. I used 2023.2.a19 with simple 3D HDRP template. expected: console is clear r... Read more
Crash on NavMeshQuery::UpdateNeighbourLink when entering Play Mode in a ...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the Assets/Scenes/StinkyScene.unity scene 3. Enter Play Mode 4. Obs... Read more
Deferred Job arrays don't work when cast to a NativeSlice
Reproduction steps: 1. Open the attached project "Deferred_NativeSlice_Bug" 2. Enter Play mode 3. Observe the Console log 4. Ope... Read more
Crash on mono_jit_runtime_invoke when updating to Collections 1.2.4 and ...
Reproduction steps: 1. Open the user’s attached project 2. Open the Package Manager window and select the “Collections“ package 3. U... Read more
NativeList with WriteOnly Attribute causes a memory leak when exiting Pl...
How to reproduce: 1. Open the “MeshBreaker“ project 2. Open the “SampleScene” 3. Enter Play mode then exit Play mode and observe ... Read more
"There are 2 settings providers with the same name Preferences/Jobs in U...
Reproduction steps: 1. Open the attached “repro-project“ project 2. Observe the Console Expected result: No warnings are thrown... Read more
Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...
How to reproduce: 1. Open the “Editor_SubScene_Exit_Freeze“ project 2. Open the “SampleScene” 3. Enable the “SubScene” in the Hie... Read more
[Android] [GameActivity] Text Input breaks when using soft keyboard
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Don't forget to switch to GameActivity 3. Build and Run to an An... Read more
[VFX Graph] Branch node does not accept texture input
How to reproduce: # In VFX Graph, create texture operator # Create branch operator # Attempt to plug texture to branch 'True' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL