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Script debugging causes iOS build to fail on Windows with Mono2x.
Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more
[Regression][5.4][RTP] RTP Terrain shader rendering is broken after upgr...
Preconditions: Download Relief Terrain Package (https://www.assetstore.unity3d.com/en/#!/content/5664) from A$. Steps to repro: 1.... Read more
The Animator window defaults its layout when opened
Reproduction steps: 1. Create a New Project 2. Open the Animator window 3. Resize the separator line in the middle of the window 4. ... Read more
Build process is flagged by Windows Defender when building for WebGL pla...
Reproduction steps: 1. Open the user’s attached project 2. Go to Files → Build Settings 3. Select the WebGL platform and press Build... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
Asmdef in Package is not built when using IL2CPP mode
Reproduction steps: 1. Open attached user project 2. Build using IL2CPP mode Expected result: The cube spins and bounces Actual res... Read more
[ECS] Crash on block_remove when adding more values to DynamicBuffer tha...
How to reproduce: 1. Open the "ECS_Crash.zip" project 2. Open the "Main.unity" scene 3. Press Play 4. Wait Actual result: Unity cra... Read more
InputActionAsset.FindAction throws exception if map is empty. (EditMode)
*Steps to reproduce:* {{var asset = ScriptableObject.Create<InputActionAsset>();}} {{asset.AddActionMap("Map");}} {{asset.FindA... Read more
[Mobile] Game View stretching when using Unity Remote 5 version 2.0
How to reproduce: 1. Open the attached project 2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose Any iOS/Androi... Read more
Scene bundle is not rebuilt when SBP cache is not cleared
Reproduction steps: 1. Open the attached project “ExecutionOrderAndBundle.zip” 2. Click Build > New Build > Default Build Script i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Tabs are highlighted when hovered over and they are behind Lock or Multiple Tab Navigational buttons
- “Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hidden/Universal Render Pipeline/FallbackLoading" which is not SRP Batcher compatible" error is thrown when any GameObject enters the Scene view for the first time
- [DX12] SRP Batcher visual glitch when using shaders
- New properties are marked missing when an animation is recorded while the prefab is open
- Button text in the Editor fails to render properly on lower resolution displays when Bitmap Text Rendering Mode is selected