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0
votes
Fixed

Geometries disappear when entering Play Mode

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Aug 28, 2023

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Version/s: 2023.3.0a3, 7000.0.0a1

Reproduction steps:1. Open the attached "repro_IN-52093.zip" project2. Open the "CornellBox" Scene3. Enter the Play Mode Expected re... Read more

2
votes
Fixed

[UI Toolkit] "PointerMoveEvent" is not correctly detecting Y-axis moveme...

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May 23, 2022

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Version/s: 2023.1.0a1

How to reproduce:1. Open project "PointerYRepro.zip"2. Go to the Build Settings and build a Standalone Player3. In the Player move t... Read more

1
votes
Fixed

[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...

XR SDK

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Nov 08, 2019

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Version/s: 2019.1.0a6

Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more

0
votes
Won't Fix

Input Debugger throws exceptions after modification of InputActionAsset ...

Package: New Input System Bugs

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Mar 30, 2022

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Version/s: 1.3.0

The InputDebugger will throw Null reference exceptions if layouts are added, devices added for those layouts, bindings added for tho... Read more

0
votes
Fixed

Not informative compute shader error reporting

Shaders

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Apr 23, 2015

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Version/s: 5.0.1f1

On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more

0
votes
Fixed

Shader warnings get lost when getting the shader from cache

Shader System

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Oct 06, 2020

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Version/s:

Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more

6
votes
Fixed

[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to fl...

XR SDK

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Apr 25, 2019

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Version/s: 2018.3.5f1

To reproduce:1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's ... Read more

0
votes
By Design

Random amount of elements are added to the ListView when pressing the + ...

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Feb 06, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Hierarchy window, select “Test01” GameObject3. In the ... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
Fixed

Part of sprite is cut off when Mesh Type is set to Tight

2D

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.2.18f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more

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