Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2020.2.0b5
Issue ID
1285620
Regression
No
Consistency Checker logs say that import results are inconsistent for textures
Reproduces on 2020.2.0b2, 2021.1.0a1 (didn't check on other versions)
How can we reproduce it
1 Create new project
2 Drag and Drop any .png or .jpg file from Windows Exprorer to Project Browser
3 Close the Editor
4 Open project again, go to Project Browser and "Reimport" that .png or .jpg file 3 times in a row
5 Open Editor.log
Actual Results: ConsistencyChecker logs are there, somtheng like:
"ConsistencyChecker - guid: 54a08dd6243aca6458dade0f01319e33, dependenciesHash.value: 4d1c1171da852bd8782806160f9fdb00, artifactid: 813509fedda1aea4e033ebb4c3eb8528, producedFiles[0].extension: , producedFiles[0].contentHash: cdd351f860c02a27df53477c543f14ea
ConsistencyChecker - guid: 54a08dd6243aca6458dade0f01319e33, dependenciesHash.value: 4d1c1171da852bd8782806160f9fdb00, artifactid: fabdd86fcad966d901ae293ed43f9dae, producedFiles[0].extension: , producedFiles[0].contentHash: 578789a9493d84c1edd4753592c9d9d2"
Expected Results: there should not be ConsistencyChecker logs/inconsistency
Note: the same happens with prefabs:
1 Create new project
2 Go to Hierarchy and create a Cube and a Spheres
2 Make Sphere child of the Cube
3 Drag and Drop Cube object to the Project Browser so it became a prefab
4 Go to Project Browser and "Reimport" that Cube prefab - no logs in the Console
5 Close the Editor
6 Reopen the same project
7 Go to Project Browser and "Reimport" that Cube prefab
Actual results: the log appears in the Console
"Importer(PrefabImporter) generated inconsistent result for asset(guid:11783044b13456840a43c85153893f4d) "Assets/Cube.prefab""
Expected results: import results should be consistent, so no logs should appear in the Console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
kloot
Feb 13, 2021 15:25
This is still happening:
https://forum.unity.com/threads/importer-defaultimporter-generated-inconsistent-result-for-asset.1022446/