Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b8
2020.1
Issue ID
1195496
Regression
No
Parent Prefab fails to correctly override changes to its children Prefabs when trying to override the Parent in the Scene view
Steps to reproduce:
1. Open the attached project "Case_1195496"
2. Open "SampleScene"
3. In the Hierarchy window Expand "Parent" Instance of prefab
4. Select any two child Prefabs, "Cube" and "Cube(1)" will do
5. In the Inspector window Remove the Box collider when two children are selected
6. In the Hierarchy window Select "Parent" Instance of prefab
7. In the Inspector window press "Overrides" and "Apply all"
-- Select the "Cube" and "Cube1" separately and notice that Collider is not removed from one of them, also the "Cube(2)" prefab might have an additional Box collider created
Expected results: Parent Prefab should override everything to Child Prefab GameObject
Actual results: Prefabs are preventing correct overwriting for their parent if the Parent is a Prefab
Reproducible with: 2018.4.0f1, 2018.4.12f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Notes: This Behaviour is not present when making changes in Parents Prefab edit mode, this only happens in the Sene view.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OutOfMemory exception in the console and unreleased memory when baking Adaptive Probe Volumes
- Black artifacts become visible in the "Shortcuts" window when "Create", "Rename" and "Delete" windows are opened
- "abort() at jsStackTrace@http://xxx.xxx.x.xxx:xxxx/Build/Test.framework.js:10:23945" error when downloading an image
- Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
- "Context" tooltips are displayed in code strings
Add comment