Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b8
2020.1
Issue ID
1195496
Regression
No
Parent Prefab fails to correctly override changes to its children Prefabs when trying to override the Parent in the Scene view
Steps to reproduce:
1. Open the attached project "Case_1195496"
2. Open "SampleScene"
3. In the Hierarchy window Expand "Parent" Instance of prefab
4. Select any two child Prefabs, "Cube" and "Cube(1)" will do
5. In the Inspector window Remove the Box collider when two children are selected
6. In the Hierarchy window Select "Parent" Instance of prefab
7. In the Inspector window press "Overrides" and "Apply all"
-- Select the "Cube" and "Cube1" separately and notice that Collider is not removed from one of them, also the "Cube(2)" prefab might have an additional Box collider created
Expected results: Parent Prefab should override everything to Child Prefab GameObject
Actual results: Prefabs are preventing correct overwriting for their parent if the Parent is a Prefab
Reproducible with: 2018.4.0f1, 2018.4.12f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Notes: This Behaviour is not present when making changes in Parents Prefab edit mode, this only happens in the Sene view.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Add comment