Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.4.2f2
Issue ID
848314
Regression
Yes
Rendering particles in Command Buffer spams errors
Steps to reproduce:
1) Download and open attached project "repro_848314.zip"
2) Open scene "DensityParticles"
3) Either play it or select "Density particle system" from the hierarchy
Actual result:
Errors get spammed:
"RendererUpdateManager only synchronizes renderers that are added to the scene, so AssertIsTransformInfoUpToDate can only be called on renderers that are added to the scene"
and
"In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first."
Expected result: No errors
Tested and reproduced on:
Windows 10
Unity 5.6.1p1, 2017.2.0a1
Not reproducible in:
5.5.3f1
Verified on: 2017.2.0a4 (fefbe8dde68f).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment