Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0b5
Issue ID
693343
Regression
Yes
Blend Tree: Extra Blend param is created and assigned
1. What happened
Creating a sub-blend tree, creates 2 Blend param sliders on the first blend tree.
2. How we can reproduce it using the example you attached
Create a new Animator Controller
In the Animator, right click and create a New Blend Tree
Double-click on the blend tree to go inside
In the Inspector, click + and create another New Blend Tree
BUG: the first blend tree has 2 Blend params assigned to it :(
note: Many bad things happen after creating this state when playing with the parameters.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment