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Fixed in 1.2.4
Votes
4
Found in [Package]
0.7.5-preview
Issue ID
1151028
Regression
No
Coroutine does not continue after yield returning loaded Addressable Assets when AsyncOperation.allowSceneActivation is false
How to reproduce:
1. Open the "Boot" Scene in the attached "AddsSceneBug.zip" Project
2. Enter Play Mode
3. Observe the "Main" Scene in the Hierarchy
Expected Behavior: After loading Addressable Assets the "Main" Scene is Activated
Actual Behavior: The "Main" Scene is never Activated
Reproducible with(Unity Versions): 2018.4.0f1, 2019.1.1f1, 2019.2.0a14, 2019.3.0a2
Reproducible with(Package Versions): 0.7.5-preview
Note: According to the Console - the Addressables are loaded, however, the Coroutine does not proceed to set allowSceneActivation to true.
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Resolution Note (fix version 1.2.4):
Main scene is activated correctly.