Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b3
Issue ID
875849
Regression
No
Screen.SetResolution works incorrectly when DPI scaling is set to anything else than 100% in windowed mode.
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetResolution:
var width = 1920;
var height = 1080;
var dpiMultiplier = 96.0 / logicalDPI;
Screen.SetResolution((int)(width * dpiMultiplier), (int)(height * dpiMultiplier), false);
This bug does not manifest when setting resolution for fullscreen mode (when the last argument is true).
You can obtain logical DPI using this windows API:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame
Add comment