Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b3
Issue ID
875849
Regression
No
Screen.SetResolution works incorrectly when DPI scaling is set to anything else than 100% in windowed mode.
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetResolution:
var width = 1920;
var height = 1080;
var dpiMultiplier = 96.0 / logicalDPI;
Screen.SetResolution((int)(width * dpiMultiplier), (int)(height * dpiMultiplier), false);
This bug does not manifest when setting resolution for fullscreen mode (when the last argument is true).
You can obtain logical DPI using this windows API:
https://msdn.microsoft.com/en-us/library/windows.graphics.display.displayinformation.logicaldpi.aspx?f=255&MSPPError=-2147217396
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
- Selected Camera sublayer blends with highlight color in Graphics Compositor window when Editor theme is set to Light
Add comment