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Fixed in 10.x
Votes
3
Found in [Package]
2019.3.0f5
Issue ID
1211957
Regression
No
[HDRP] Active LOD bias value message does not update according to HDRP LOD Bias values
1. Create a new project.
2. Create a cube. (GameObject -> 3D Object -> Cube)
3. Add an LOD Group Component to this cube. (View in Inspector -> Add Component)
- Note the Active LOD bias message. This message adjusts if you change the LOD bias under Project Settings -> Quality.
4. Install HDRP through the Package Manager. (Window -> Package Manager)
5. Create a new HDRP Asset. (Assets -> Create -> Rendering -> High Definition Render Pipeline Asset)
6. Set this asset as the current SRP. (Project Settings -> Graphics)
7. Change the LOD settings. (Project Settings -> Quality -> HDRP). Note the Active LOD Bias message in the Inspector when the cube is sleected.
Expected Outcome: Active LOD bias message adjusts to match the HDRP LOD settings.
Actual Outcome: Active LOD bias message uses the previous Quality Setting's LOD bias, and does not match new values in the HDRP settings.
Reproducible in 2019.3.0f5, 2019.3.0f3 with HDRP 7.1.7, 2019.3.0f2 with HDRP 7.1.6, 2019.3.0b10 with HDRP 7.1.5, 7.1.1
Menu could not be located in 2018.4.15f1 with HDRP 4.10.0, 2019.3.0b1 or 2019.3.0b4 with HDRP 7.0.1
Notes:
- Tested on Windows.
- The value displayed is the LOD bias in Project Settings -> Quality before you set the HDRP Asset.
- Does not appear to stop the LOD from working as expected. Attached a minimal LOD project from Case 1202527 in the comments if you'd like to check this.
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