Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1337885
Regression
No
[HDRP] Freeze or Crash when starting a Player build with -force-d3d12 argument
How to reproduce:
1. Open the attached project named "ForceD3D12Crash.zip"
2. In the Project settings, check if the D3D11 graphics API is used
3. Build the Player
4. Execute the following command in the Builds\DX11 folder - "ForceD3D12Crash.exe -force-d3d12"
Expected results: The Player build starts normally
Actual results: The Player build either freezes on launch or crashes
Reproducible with: 2019.4.27f1(7.6.0), 2020.3.11f1(10.5.0), 2021.1.9f1(11.0.0), 2021.2.0a19(12.0.0)
Could not test with: 2018.4.35f1(HDRP was in early preview)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 12.0.0):
Fixed in - 2021.2.0b1 and HDRP 12.0.0