Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1337885
Regression
No
[HDRP] Freeze or Crash when starting a Player build with -force-d3d12 argument
How to reproduce:
1. Open the attached project named "ForceD3D12Crash.zip"
2. In the Project settings, check if the D3D11 graphics API is used
3. Build the Player
4. Execute the following command in the Builds\DX11 folder - "ForceD3D12Crash.exe -force-d3d12"
Expected results: The Player build starts normally
Actual results: The Player build either freezes on launch or crashes
Reproducible with: 2019.4.27f1(7.6.0), 2020.3.11f1(10.5.0), 2021.1.9f1(11.0.0), 2021.2.0a19(12.0.0)
Could not test with: 2018.4.35f1(HDRP was in early preview)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note (fix version 12.0.0):
Fixed in - 2021.2.0b1 and HDRP 12.0.0