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Updating the Rider package to version 1.1.1 throws inaccessibility due t...
How to reproduce: 1. Create a new Unity project 2. Update the Rider package to version 1.1.1 Expected result: no errors are thrown ... Read more
[Subgraphs] Block subgraphs are ignored when the system using them is ne...
Repro steps: 1. Import the attached unity package 2. Open Test Scene 3. Observe how the VFX "Main" appears as white quad aligned upw... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more
Editor crashes on BaseRenderer::FlattenCustomProps when adding materials...
To reproduce: 1. Open the user's attached "PropertyBlockMeshRendTest.zip" project 2. Load the "test" scene 3. Select the "Sphere" Ga... Read more
[VFXWindow] Tooltip location is offset
Repro steps: 1. Create a new VFX Graph asset, or open an existing VFX 2. Create a node which has tooltips (i.e. RandomValue) 3. Mous... Read more
[Scripting] Changes in the Script using Visual Studio 2019, are reflecte...
When Auto Refresh is unchecked, the changes from a script are not updated in the editor unless it is refreshed. This works with Visu... Read more
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...
Steps to reproduce: 1. Open supplied project 2. Build and run on Win-Standalone 3. Press one of two red buttons at the top Reproduc... Read more
[MacOS] VideoPlayer.frameReady event doesn't prepare a new frame when th...
How to reproduce: 1. Open the attached project (case_1187256-Project.zip) 2. Open the SampleScene from the Scene folder 3. Enter the... Read more
Launching Cluster Demo project freezes or crashes when launched as a Clu...
Reproduction steps: 1. Open the attached project named Case_1185195 2. Build the project 3. Launch the build using the attached .bat... Read more
Editor crash when baking global illumination on Universal Render Pipeline
How to reproduce: 1. Create a new URP project 2. In Lighting Window, enable "Baked Global Illumination" Expected result: Global Ill... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used