Search Issue Tracker
By Design
Votes
0
Found in
2018.4.10f1
2019.3.0b3
Issue ID
1185195
Regression
Yes
Launching Cluster Demo project freezes or crashes when launched as a Cluster
Reproduction steps:
1. Open the attached project named Case_1185195
2. Build the project
3. Launch the build using the attached .bat file named "Start Cluster"
Expected result: Cluster starts without any issues
Actual result: Cluster either freezes or straight-up crashes
Reproducible with: 2018.4.10f1, 2018.4.11f1, 2019.3.0b3, 2019.3.0b6, 2020.1.0a7
Not reproducible with: 2017.4.33f1, 2018.4.9f1, 2019.1.0a1, 2019.2.8f1, 2019.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
The issue is caused by a change in the Cluster launch commands which was introduced in Unity 2018.4.10f1, 2019.3.0b3 and 2020.1.0a3. Here is the example of the current launch commands:
start ClusterDemo.exe -server 4 127.0.0.1:9000 -logFile server.txt
start ClusterDemo.exe -client 0 127.0.0.1:9000 -logFile client1.txt
start ClusterDemo.exe -client 1 127.0.0.1:9000 -logFile client2.txt
start ClusterDemo.exe -client 2 127.0.0.1:9000 -logFile client3.txt
start ClusterDemo.exe -client 3 127.0.0.1:9000 -logFile client4.txt