Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0b6
Issue ID
1189504
Regression
No
[Scripting] Changes in the Script using Visual Studio 2019, are reflected in the Editor even if Auto Refresh is unchecked
When Auto Refresh is unchecked, the changes from a script are not updated in the editor unless it is refreshed.
This works with Visual Studio 2017. However, when Visual Studio 2019 is used, changes in the scripts are reflected in the editor without refreshing it across all versions of unity.
Steps to reproduce:
1) Create a new project.
2) Edit > Preferences > General
3) Disable Auto-Refresh Checkbox
4) Create a new Script & Edit it.
5) Focus on Unity Editor.
Actual Result:
Changes made in the Script are reflected in Unity even though Auto Refresh is unchecked
Expected Result:
Changes made in the Script are not reflected in Unity when Auto Refresh is disabled
Reproducible in:
2020.1.0a7, 2019.3.0b6, 2019.2.6f1,2019.1.6f1
Environment:
Windows 10 & macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
This issue has been forwarded to the VSTU team. For further information regarding the status of this issue, follow up with the specific team from Microsoft.