Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.2.X
Votes
1
Found in
2018.4
2019.2.0f1
2021.1
Issue ID
1188507
Regression
No
Editor crashes on BaseRenderer::FlattenCustomProps when adding materials in the Mesh Renderer after SetPropertyBlock was called
To reproduce:
1. Open the user's attached "PropertyBlockMeshRendTest.zip" project
2. Load the "test" scene
3. Select the "Sphere" GameObject in the Hierarchy window
4. Click on the "Set Color Now" checkbox in the Inspector window
5. Change the size of Materials in the Mesh Renderer component
--Observe the crash
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2
Could not test with 2017.4.32f1 because there is no SetPropertyBlock(MaterialPropertyBlock properties, int materialIndex) method
Note: calling SetPropertyBlock(MaterialPropertyBlock properties) instead of SetPropertyBlock(MaterialPropertyBlock properties, int materialIndex) does not crash the Editor when changing Materials count in the Mesh Renderer
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment is partially black when re-opening the newly created HDRP project for the second time
- Manual Reference button for Render Graph section in Rendering Debugger opens a missing Manual page
- Water Surface is missing the Wireframe when Scene is switched to Shaded Wireframe mode
- Water surface is not rendered when using Unlit Draw Scene view mode
- Node Previews are not centered when Nodes have a longer name in Shader Graph
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a4
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b12
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.15f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.31f1