Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4
2019.2
2019.2.8f1
2019.3
2020.1
Issue ID
1189889
Regression
No
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a Texture2DArray with a non-null destination layer
Steps to reproduce:
1. Open supplied project
2. Build and run on Win-Standalone
3. Press one of two red buttons at the top
Reproduced in: 2018.4.11f1, 2019.2.9f1, 2019.3.0b6, 2020.1.0a8
Not reproduced in: 2017.4.33f1*
Note: no repro on MacOS 10.14.4, Unity 2020.1.0a8
*Could not test due to Compiler errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment