Search Issue Tracker
Fixed in 7.1.7
Votes
0
Found in [Package]
7.2.0
Issue ID
1189532
Regression
No
[Subgraphs] Block subgraphs are ignored when the system using them is nested in another VFX
Repro steps:
1. Import the attached unity package
2. Open Test Scene
3. Observe how the VFX "Main" appears as white quad aligned upwards
Expected outcome:
For it to appear like the purple quad next to it.
Note:
- subgraph operators seem to work fine, this looks like a subgraph block-specific issue
- the subgraph block works fine when used directly in a system, but if that system is nested within another, it is disregarded
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Add comment