Search Issue Tracker
Active
Votes
0
Found in
2022.3.35f1
6000.0.8f1
Issue ID
UUM-74713
Regression
Yes
Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
Reproduction Steps:
1. Open the attached project “BugRepro”
2. Open {{Assets/Scenes/SampleScene.unity}}
3. Click on the {{Cube (prefab)}} GameObject in the Hierarchy
4. Notice that the Box Collider is not displaying its contents when expanded (i.e., it remains collapsed)
5. Click on the {{Cube (non-prefab)}} GameObject in the Hierarchy
6. Notice that the Box Collider expands properly
Expected Result: The Box Collider component is expanded and displays its properties
Actual Result: The Box Collider is collapsed and not expandable
Reproducible with: 2022.1.0a15, 2022.3.35f1, 6000.0.8f1
Not reproducible with: 2021.3.40f1, 2022.1.0a14
Note: If the repro is not working, try reloading the scene (load New Scene, then SampleScene again)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Search] Query Builder - uneditable NaN in Transform vectors
- Transform.rotation property is as a Vector4 Quaternion instead of a Vector3 field when using InspectorElement.FillDefaultInspector
- [Search] Query Builder - "Input String was not in a correct format" error when changing query options
- MacOS Xcode project build fails when a package has PrivacyManifest
- [IL2CPP] Crash when closing the Player while an exception is thrown during exception handling
Add comment