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[Visual Effect Graph] Infinite compilation when opening
Reproduction steps: 1. Open the attached project 2. In the Project window, double click Test asset 3. Observe the Compilation Progre... Read more
[HDRP] NullReferenceException is constantly thrown with C# 8.0 and Nulla...
How to reproduce: 1. Open the attached project ("cs8.zip") 2. Upgrade the compiler to C# 8 and set Nullable to enabled Expected res... Read more
Tooltip is not displayed when using CustomPropertyDrawer
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. In the Hierarchy select 'Test' 4. Hover the mouse cur... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce: 1. Create a new project 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter the Play Mode, record some data... Read more
Video starts playing from an arbitrary frame when VideoPlayer.Pause is c...
Reproduction steps: 1. Download and open the attached project "case_1283295-VideoPlayer_Bug_Report.zip" 2. Open "Video Scene" 3. Ent... Read more
[Burst] X86.Avx2.blend_epi32 bit flip error in managed C# and Burst comp...
How to reproduce: 1. Open the attached project ("intrins.zip") 2. Review functions in "Reproduce_Avx2_blend_epi32_bugs.cs" 3. Debug ... Read more
[Hololens 2] Windows Mixed Reality Portal opens when building Holographi...
How to reproduce: 1. Open the attached "PackageXRStandaloneRemotingTest.zip" 2. Build and run on UWP Expected result: Holographic r... Read more
Shader Graph Replace Color Node replaces to a lighter hex value than in ...
How to reproduce: 1. Open the user's attached "URP Test Project.zip" project 2. Open the "SampleScene" Scene 3. Open the "Sprite Lit... Read more
Multi-Pass Rendering Mode is used instead of Single-Pass when using HDRP
How to reproduce: 1. Open the attached "1259624_Repro" project 2. Open the Scene "SampleScene" 3. Enter the Paly Mode 4. Open the Fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects