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Editor Crashes when performing Undo and Redo after duplicating Game Obje...
Reproduction steps: 1. Open the user's attached project 2. Duplicate "Platform" prefab from the hierarchy 3. Undo, then Redo, then U... Read more
Recovery GameObject is created when opening scene with missing Prefab as...
Reproduction steps: 1. Open attached project "1299744.zip" 2. Open "SampleScene" 3. Create a new GameObject in the Hierarchy window ... Read more
The actual position of the Caret is offset when you have a UTF32 charact...
Reproduction steps: 1. Open the attached project "Case_1299799" and load "SampleScene" 2. Enter Play Mode 3. Click on the Input Fiel... Read more
[VFX] VFX.VisualEffect.SendEvent() is called only once when calling it m...
How to reproduce: 1. Open the user's attached "VFXSendEventProject" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4... Read more
[GraphView] Graph View receives scroll input when the Editor is out of f...
Reproduction steps: 1. Open the user's attached "REPO PROJECT" project 2. Open Assets/New Shader Graph 3. Unfocus the Unity Editor (... Read more
Scene Camera Zoom sensitivity is not high enough when working with small...
When using very small objects in the scene, the camera zoom (when using the mouse wheel) should follow the camera speed setup: How ... Read more
[10.x.x+] Shader Graph fails to import when it contains a Custom Node co...
How to reproduce: 1. Create a new URP Template project 2. Import the attached project named "ReproGraph_1298867" 3. Observe the impo... Read more
TerrainTools Brush size can't be edited with the slider
When first installing, the brush size is sometimes not editable with the slider or the text box. Read more
Custom shaders throw not enough actual parameters for macro UNITY_SAMPLE...
How to reproduce: 1. Open the attached project named "Case_1298568" with 2020.1.15f1 2. Open the SampleScene 3. Observe the Console ... Read more
Compute shader loop treating integer constants as floats
Reproduction steps: 1. Create a new project or open an existing one 2. Add the attached Sky.compute shader in the project 3. Make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects