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[Android][URP] Black screen when building project to an Android device w...
Repro steps: 1. Open attached project 2. Make sure Mock HMD is enabled in XR Plug-in Management -> Android tab 3. Build the "Scene" ... Read more
Failing to initialize an instance of EditorWindow when it's in 3rd level...
Reproduction steps: 1. Open user's project "NestedEditorWindows.zip" 2. Open Window -> "A" 3. Repeat 2nd step with "B" and "C" Expe... Read more
[Localization] LocalizeSpriteEvent throws InvalidCastException when Tabl...
Reproduction steps: 1. Open users attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. Observe the Game view a... Read more
Listeners are not triggered when SignalReceiver is added in runtime
How to reproduce: 1. Open the user's attached project ("CinemachineSignalCrash.zip") 2. Remove the "SignalReceiver" component from "... Read more
[macOS] Framerate is not stable
Reproduction steps: 1. Create a new Unity project 2. Enter Play Mode 3. Open Profiler 4. Observe the Profiler Expected result: No l... Read more
[Addressables] Sub-Asset cannot be assigned to an AssetReference
Reproduction steps: 1. Open users attached project and Scene scene 2. In the Project window, expand AddressableAnimationControll... Read more
Sprite's Order in Layer is ignored when editing a Prefab with a Sprite a...
How to reproduce: 1. Open the attached "1297288 repro" project 2. Open the "Test" Prefab from Assets > Scenes folder 3. Select the "... Read more
[ECS] Meaningful error not thrown when an interpolated string is used in...
How to reproduce: 1. Open the attached project "ECS.zip" 2. Observe line 61 in "rteg.cs" Expected results: WithName affects the out... Read more
[Android][Vulkan][Mono] The amount of memory allocated for textures on V...
Repro steps: 1. Open attached project 2. Make sure Vulkan is in use 3. Build and Run a dev build on Android Actual: The "gfx memory... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects