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[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps: 1. Open the attached project ("ShaderRepro.zip") 2. Open the "SampleScene" scene 3. Enable MockHMD XR plugin (Pr... Read more
VolumeComponentEditor.cs script changes the order of the parameters when...
Reproduction steps: 1. Open the user's attached project "VolumeComponentEditorTest.zip" 2. In the Project window go to the Assets fo... Read more
Old Particle System's Custom Data is used when SetParticles() is called ...
How to reproduce: 1. Open the user's attached "Psys_Custom_Data_Issue.zip" 2. Open the "Psys_Custom_Data_Bug" Scene 3. Enter Play Mo... Read more
Subscenes are not loaded into build when UI Toolkit is installed
Reproduction steps: 1. Open attached project 2. Build project using ProjectBuilder -> Build(Latest git) 3. Observe that there is a C... Read more
[Addressables] LoadAssetAsync throws an exeption when trying to load a S...
How to reproduce: 1. Open the attached "1295169" project 2. Open "SampleScene" 3. Enter Play Mode Expected results: There are no er... Read more
[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...
To reproduce: 1. Create new URP template in 2020.1 2. Open Lighting Window 3. Click on "New Lighting Settings" button Expected res... Read more
Object Picker icon is slightly clipping with the object field bounds
How to reproduce: 1. Open any Unity project 2. Open any window that contains an Object Picker (e.g. Lighting Settings) 3. Note the O... Read more
[ProBuilder] Undo completely reverts all Shape Editing actions
How to reproduces: 1. Open the attached project 2. Open the SampleScene. There should be a sphere already there 3. Edit the Sphere's... Read more
Screen.safeArea values retrieved in XRLoader.Initialize may differ from ...
How to reproduce: 1. Open the attached 'ReproProject.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and o... Read more
Crash on entering Play mode when a script is calling NavMeshSurface.Upda...
How to reproduce: 1. Open the attached project named "NavMeshTest.zip" 2. Open the Game Scene located in Assets/Src/Scenes/Game 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects