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0
votes
Fixed

Override window displays "No Overrides" with "Apply and Revert" options ...

Scene Management

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Nov 11, 2019

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Version/s: 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a13

When a component is removed from instance and then the same component is removed from the prefab as well, the override window displa... Read more

1
votes
Fixed

Imported Object's Settings properties are not saved in the Inspector Deb...

Asset - Importers

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Nov 07, 2019

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Version/s: 2017.4, 2018.4, 2018.4.5f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached '1197056-imported-object-settings.zip' project2. Select the 'Mario' image in Project Browser3.... Read more

0
votes
Fixed

[Improved Prefab] Override indicator (blue line) is misaligned for Size ...

Scene Management

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Nov 11, 2019

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Version/s: 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a13

Override indicator (blue line) is misaligned for Size field of Line Renderer. Refer the attached screenshot Steps to reproduce:1) Cr... Read more

0
votes
Fixed

[Hub] Can trigger multiple concurrent Hub installations of the same edit...

Hub

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Nov 12, 2019

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Version/s:

[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more

0
votes
Fixed

Unity.Mobile.Notifcations.Editor.asmdef is not auto-referenced and canno...

Package: Mobile Notifications

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Nov 12, 2019

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Version/s: 2018.4, 2018.4.12f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (NotifyMe)2. See that the Editor script 'Scripty.cs' compiles successfully3. Remove ... Read more

2
votes
Fixed

[Mobile] [Addressables] "Could not produce class with ID 91" error when ...

Package: Addressables

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May 20, 2019

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Version/s: 1.3.8

How to reproduce:1. Unzip the "Project.zip" project.2. Change the platform to iOS.3. Build the AddressablesWindow > Asset Managem... Read more

0
votes
Won't Fix

OnTriggerEnter event does not get executed even if Character Controller ...

Physics

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Nov 02, 2019

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Version/s: 2019.2.10f1, 2020.1

Reproduction steps:1. Open project in "TriggerEnter.zip"2. Select both Cube and Capsule in the Hierarchy window so you can see their... Read more

0
votes
Not Reproducible

[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error

Package: Unity Physics

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Oct 13, 2019

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Version/s: 0.2.2, 0.2.4

How to reproduce:1. Open user-submitted project (hmh_terrain)2. Enter Play Mode in the 'main' Scene3. Hover the mouse over the drawn... Read more

0
votes
Won't Fix

[Universal RP][Trees] Tree is rendered in magenta when it's newly create...

Package: Scriptable Render Pipeline Universal

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Nov 11, 2019

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Version/s: 7.1.2

How to reproduce:1. Open the attached project or set up a new project for Universal RP2. Add tree object to the scene (right-click i... Read more

5
votes
Won't Fix

[XR][Input System] Binding Listen functionality does not work for XR con...

Package: Input System

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Oct 17, 2019

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Version/s: Input System preview.2 - 1.0.0

How to reproduce:1. Open the attached "VR-Input.zip" project2. In the Project view, select "Input.inputactions" and click "Edit asse... Read more

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