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[Linux] "OnDeviceChange" event not triggered when Bluetooth controller d...
How to reproduce: 1. Open the user-attached project (InputSystemTest.zip) 2. Build and run the project 3. Connect one of the devi... Read more
Not all of the Transform component parameters get copied and pasted when...
Reproduction steps: 1. Open the attached “Gopher.zip“ project 2. Open “Scene” scene 3. Select “Navigation” GameObject, click on P... Read more
Terrain holes aren't rendered in WebGL Builds with SSAO enabled
How to reproduce: 1. Open the attached user project “Terrain Hole.zip“ 2. Build and Run (File>Build And Run) Expected result: T... Read more
Material rendered the wrong color when creating a Build with "Screen Spa...
How to reproduce: 1. Open the attached user project “shaderbug.zip“ 2. Build and Run the project (File > Build And Run) Expecte... Read more
[URP]The sizes of LDR_LLLX Textures are wield.
1. Unzip the attached "URP_bug.zip" and open the project inside 2. Switch to android target and graphics settings to GLES3 3. Buil... Read more
ILPPs open every assembly on every recompilation when there are ILPPs in...
Reproduction steps: 1. Open the attached project "ILPP_Repro.zip" 2. Open the Compilation Timeline window (Window > Analysis > Com... Read more
[Android] Failed to create a custom MSAA Render Texture when building on...
Reproduction steps: 1. Open the attached project "MSAABlackScreenTest_Android" 2. Build and run on an ARM device 3. Observe the Andr... Read more
web.config hard-coded login data still visible after the build
How to reproduce: 1. Open the project “IN_23460“ 2. Press File → Build Settings → Build 3. In the project folder open “MonoBleedi... Read more
"ObjectDisposedException" is thrown when removing an element from Serial...
How to reproduce: 1. Open the user's attached project 2. Select "SerializeReferenceList" GameObject 3. In the Inspector add an el... Read more
Additional files are not always considered as input into the compilation...
Reproduction steps: 1. Open the “SourceGeneratorTest_2022“ project 2. Open the “Assets/Code/Gameplay/LocalisationKeys.Localisation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An added component is being removed form the prefab when reimporting the prefab
- Crash on ProgressBadge::ProgressBadgeOfSize when pressing the Fix button for Camera Usage
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player