Search Issue Tracker
By Design
Votes
1
Found in [Package]
7.0.1
Issue ID
1193870
Regression
No
Freeform Light 2D creates areas which are illuminated harder when Falloff Overlaps around the sprite
Steps to reproduce:
1. Open attached project "Case_1193870"
2. Navigate to Project -> Assets -> Scenes and open "SampleScene"
3. Notice the stronger illumination on the edges where Falloff overlaps
Expected results: Overlapping Falloff does not create stronger illumination
Actual results: Overlapping Falloff creates a stronger illumination with 2D object
Reproducible with: 2019.3.0b8(7.0.1), 2020.1.0a9(7.1.2)
Note: In the attached project the overlapping begins when Falloff value is set to 11 or higher
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The light overlap is by design as it is the most efficient way to draw the lights. We will be adding a feature to help mitigate this issue in a future version of Universal RP. We have updated the docs to highlight this as a potential issue for users to be aware of.