Search Issue Tracker
Bunch of assertions appear while reimporting prefab asset
Steps: 1. Add GameObject to the Hierarchy 2. Drag it to Project Browser to make a prefab out of it 3. Drag it again to Project Brows... Read more
[ShaderGraph] Invalid Subscript errors are thrown when connecting a Subg...
How to reproduce: 1. Open the attached "case_1190813_reproProject" 2. Open the "TestShaderGraph" in the Project Window 3. Connect t... Read more
ComputeBufferType.Constant is incompatible with ComputeShader
How to reproduce: 1. Open the attached project ("case_1184416-ComputeCBufferBug") using the EnvIronman VM (optional) (more informati... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure... Read more
[Hub] Last Modified date is not updated when project is on a external Ve...
How to reproduce: 1. Create a new project on an external Veracrypt drive 2. Open it and make some changes 3. Save and close the proj... Read more
[Preset] Unable to uncheck/check Volumetric Setup property in TextmeshPr...
Unable to uncheck/check Volumetric Setup property in TextmeshPro preset asset. NullReferenceException error is thrown on clicking on... Read more
[Linux] On clicking ColorPicker in HDR Gradient window leads to both win...
On clicking Color Picker in "HDR Gradient Editor", "HDR Color" and "HDR Gradient Editor" Windows close after opening for a sec. Refe... Read more
[HUB] Windows Build Support is not visible on opening the "Target Platfo...
[HUB] Windows Build Support is not visible on opening the "Target Platform" dropdown list in Hub. Windows Build Support is not visi... Read more
'BV4 midphase only supported on Intel platforms' appears when exporting ...
If any meshes were cooked during export, they won't work well runtime on Android because the wrong midphase type is selected (an uns... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working