Search Issue Tracker
Bunch of assertions appear while reimporting prefab asset
Steps:1. Add GameObject to the Hierarchy2. Drag it to Project Browser to make a prefab out of it3. Drag it again to Project Browser ... Read more
[ShaderGraph] Invalid Subscript errors are thrown when connecting a Subg...
How to reproduce:1. Open the attached "case_1190813_reproProject"2. Open the "TestShaderGraph" in the Project Window3. Connect the T... Read more
ComputeBufferType.Constant is incompatible with ComputeShader
How to reproduce:1. Open the attached project ("case_1184416-ComputeCBufferBug") using the EnvIronman VM (optional) (more informatio... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more
[Hub] Last Modified date is not updated when project is on a external Ve...
How to reproduce:1. Create a new project on an external Veracrypt drive2. Open it and make some changes3. Save and close the project... Read more
[Preset] Unable to uncheck/check Volumetric Setup property in TextmeshPr...
Unable to uncheck/check Volumetric Setup property in TextmeshPro preset asset.NullReferenceException error is thrown on clicking on ... Read more
[Linux] On clicking ColorPicker in HDR Gradient window leads to both win...
On clicking Color Picker in "HDR Gradient Editor", "HDR Color" and "HDR Gradient Editor" Windows close after opening for a sec. Refe... Read more
[HUB] Windows Build Support is not visible on opening the "Target Platfo...
[HUB] Windows Build Support is not visible on opening the "Target Platform" dropdown list in Hub. Windows Build Support is not visib... Read more
'BV4 midphase only supported on Intel platforms' appears when exporting ...
If any meshes were cooked during export, they won't work well runtime on Android because the wrong midphase type is selected (an uns... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type