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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0b5
Issue ID
1187140
Regression
No
[Preset] Properties are not visible and MissingComponentException error is thrown on selecting Tree preset asset
Properties are not visible and MissingComponentException error is thrown on selecting Tree preset asset.
Steps to repro:
1. Create a new project.
2. Gameobject > 3D Object > Tree.
3. Create a Preset of Tree.
4. Select the newly created Tree object in the Project View.
Actual Result:
Properties are not visible and error is thrown in the console.
Expected Result:
Properties are visible and no error is thrown in the console.
Reproducible in:
2020.1.0a6, 2019.3.0b5, 2019.2.0f1, 2019.1.0f1
Environment:
Windows & Mac.
Stack trace:
MissingComponentException: There is no 'Renderer' attached to the "" game object, but a script is trying to access it.
You probably need to add a Renderer to the game object "". Or your script needs to check if the component is attached before using it.
UnityEngine.Component.GetComponent[T] () (at <5e35e4589c1948aa8af5b8e64eea8798>:0)
TreeEditor.TreeEditor.DrawHierachy (TreeEditor.TreeData treeData, UnityEngine.Renderer renderer, UnityEngine.Rect sizeRect) (at <52c46852ed4749ed926125cda2005635>:0)
TreeEditor.TreeEditor.InspectorHierachy (TreeEditor.TreeData treeData, UnityEngine.Renderer renderer) (at <52c46852ed4749ed926125cda2005635>:0)
TreeEditor.TreeEditor.OnInspectorGUI () (at <52c46852ed4749ed926125cda2005635>:0)
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at <52c46852ed4749ed926125cda2005635>:0)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at <52c46852ed4749ed926125cda2005635>:0)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at <52c46852ed4749ed926125cda2005635>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass53_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <52c46852ed4749ed926125cda2005635>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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