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Fixed in 2020.1.X
Fixed in 2019.4.X
Duplicate in 2019.4.X
[URP][XR] Right eye does not display Sprite Masks correctly in Instanced rendering
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- ShaderUtil.GetShaderData(shader).SubshaderCount does not count unsupported subshader
- GameObject.GetComponents returns the wrong number of components
- GUI button looks different from Editor in a Build
- Live Profiler Timeline keeps losing frame data while scrolling inside Profiler window
- Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when running an iOS app on Apple Silicon Mac