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The Game view is black and the Editor throws a NullReferenceException af...
Reproduction steps: # Create a new project with com.unity.template.hdrp-blank (empty HDRP project) # Go to Window → Rendering → ... Read more
[Linux] [blocked] StringBuilder marshalling causes runtime “free(): Inva...
How to reproduce: 1. Open the user-attached project (MirageGoesBoom.zip) 2. Build the Linux standalone player with IL2CPP and .Net... Read more
UIToolkit does not disable controls for patched properties in 'Prefab Mo...
When entering Prefab Mode in Context we show the values of the Prefab instance on the Prefab Asset objects and disable the controls ... Read more
[iOS][Video] Transcoded videos are not loaded automatically when URL Vid...
Steps to reproduce: # Open the attached project # Go to File > Build Settings and make sure that iOS Platform is selected # Build... Read more
[Android] Mobile Notifications are late or don't show up when they are s...
Reproduction steps: 1. Download and open the project “NotificationsSamples” 2. Build and Run on an Android device 3. Tap on the “... Read more
[VFX/URP] Z Test failure / flickering
How to reproduce: # Import the attached VFX to URP project # Drag it to the scene view # Observe that particles flicker Not... Read more
Some VFX Assets were emptied upon upgrade
This happens when upgrading from 2022.2b16 to 2022.2f1 on mac. We have to validate the repro steps first: * Download project (b... Read more
OnPostprocessAllAssets called multiple times when creating several assets
Reproduction steps: # Open the attached “AssetImportTest.zip” project # Select the “/Assets/Prefabs” folder in the Project windo... Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-21-14-706.png! Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-24-15-043.png! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname