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Cloth does not correctly bend and fall when in contact with a Collider
To reproduce:1. Open attached project ("case_1219030.zip")2. Open Assets > Scenes > "SampleScene" scene3. Press Play and obser... Read more
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...
Steps:1. Open attached project2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)3. Ope... Read more
Canvas "Additional Shader Channels" option is reset when reopening the S...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the Canvas GameObject in the Hierarchy3. In Can... Read more
GameObject selection remains active in the Hierarchy window when Inspect...
Steps to reproduce:1. Create a new project2. Select either "Directional Light" or "Main Camera" GameObject3. In the Inspector window... Read more
[Graphics API] [Windows] Can't remove Graphics API from the list
Steps to reproduce:1) Open Unity Hub and create a new project2) Open Player Settings >> Other Settings and disable Auto Graphi... Read more
Splash screen resources are not unloaded from memory
How to reproduce:1. Open the attached project (1186265test.zip)2. Build and run the project (make sure Development Build is enabled)... Read more
Cut action is canceled after switching between scene and prefab modes
Example: cut GO in scene mode, enter prefab mode and exit it(no action performed) To reproduce:- Create a new Project- Open sample s... Read more
[IL2CPP] Standalone build fails with "error LNK2001: unresolved external...
How to reproduce:1. Open the attached project ("case_1213597-Everyday_Life_Edengrall.zip")2. Make sure that Scripting Backend is set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used