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0
votes
Active

Target Strength appears to be way too strong

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps: 1. Lau... Read more

0
votes
Active

Hitting the upper bound of Detail Meshes causes previously placed Detail...

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more

0
votes
Fixed

Tree colliders are not rotated according to their mesh when random rotat...

Terrain

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1248407" 2. Open the SampleScene 3. Enter Play Mode 4. Observe the Trees ... Read more

3
votes
Duplicate

[iOS] Force quitting Application while there is another view controller ...

iOS

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Apr 22, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

1. Open project in "AdMobCrash.zip" 2. Build for iOS 3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project ... Read more

0
votes
Won't Fix

ParticleSystem prefab is marked dirty when setting ParticleSystem.useAut...

Shuriken

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May 17, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1248028.zip' project and load 'SampleScene' 2. Enter Play mode 3. In the Project win... Read more

0
votes
Fixed

[AssetPipelineV2] Reimporting all assets breaks material previews if the...

Asset Import Pipeline

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May 18, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project(ImportPP.zip) 2. Open the test scene 3. Select all Assets via CTRL+A/CMD+A and sele... Read more

1
votes
Duplicate

[WebGL] build fails when "Script debugging" box is checked on another pl...

WebGL

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May 18, 2020

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Version/s: 2019.1.0a10, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Create and open a new project 2. Open Build Settings window from File > Build Settings 3. Select "PC, Mac & Lin... Read more

0
votes
Won't Fix

Projectors project flickering texture on objects in Scene when using Pro...

Camera

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May 08, 2020

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Version/s: 2017.4, 2019.3.10f1, 2020.2

How to reproduce: 1. Open user's attached project 2. In the Project window go to Assets -> Scenes -> test 3. Open the "Projectors Te... Read more

0
votes
Active

Reference to Animation is lost when ModelImporter.clipAnimations is set ...

Asset Importers

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May 12, 2020

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Version/s: 2019.2.1f1, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the "SetAnimEventTest" project 2. Open "TestAnimCtrl" Animator Controller from the Assets folder 3. Select... Read more

0
votes
Active

Crash on RaiseException when opening project with a corrupted asset

Serialization

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May 14, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project --observe crash Reproducible with: 2019.3.13f1, 2019.3.14f1, 2020.1.0b9, 2020.... Read more

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