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Script with non UTF-8 characters in its name will not open when opening ...
How to reproduce: 1. Open user's attached "Accents" project 2. In Project window right-click on "zzz.cs" and select Reimport 3. In t... Read more
[ECS] Entity Debugger Inspector does not validate Entity data when Buffe...
Reproduction steps: 1. Open attached project "EntityInspector" and scene "SampleScene" 2. Enter Play Mode 3. In Entity Debugger wind... Read more
[iOS] Storyboard switches to portrait after a second when the device ori...
How to reproduce: 1. Open the attached Storyboard.zip project 2. Build for iOS and deploy the Xcode project to the device Expected:... Read more
[Android] [Multi-display] Splash screen is not rendered in a full screen...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build the app 3) Connect device via HDMI cable to the additio... Read more
Profiler Audio Detailed information retains recorded data when new data ...
How to reproduce: 1. Open attached "Profile" project 2. Open "SampleScene" Scene 3. Open Profiler (Window->Analysis->Profiler) 4. Tu... Read more
[iOS] Application.RequestAdvertisingIdentifierAsync returns empty ID
Reproduction steps: 1. Open user's attached project in "IDFA.zip" 2. Build for iOS 3. Application.RequestAdvertisingIdentifierAsync ... Read more
NavMeshQuery.CreateLocation always returns the same point when using a N...
How to reproduce: 1. Open user-submitted project (CreateLocationOnLink.zip) 2. Open the SampleScene 3. Select the NavMesh GameObject... Read more
[InContext] ApplyPatchedPropertiesToContent: "The object of type 'TextMe...
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020" Steps: 1. Import Text Mesh Pro essentials 2. Load "02 - Multi-line... Read more
[ECS] EntityQuery.CopyFromComponentDataArray is copying memory the wrong...
How to reproduce: 1. Open user-submitted project (CopyFromComponentDataArrayBug.zip) 2. Open the SampleScene 3. Enter Play Mode and ... Read more
[HDRP][XR][VFX Graph] Game window view modes other than Left Eye cannot ...
Repro steps: 1. Open attached project 2. Open scene VisualEffectSamples 3. Try changing Target Eye setting in the Game Window to any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL