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[Memory Profiler] When removing a memory snapshot, the associated screen...
To reproduce: 1. Enter Playmode 2. Take a memory snapshot 3. Open the memory snapshot's folder using the little cog icon 4. Delete t... Read more
[VFX Graph] Exposed Properties added to the Visual Effect component over...
"New Matrix4x4" property's dropdown icon overlaps with checkbox and on expanding it, all information overlaps with other properties ... Read more
Show in Explorer opens multiple OS file browser instances per folder and...
How to reproduce: 1. Create a new project and open it 2. Create 50 new materials and select them all 3. Right click -> Show in Explo... Read more
[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader
How to reproduce: 1. Build the attached project for iOS (link in description) 2. Build & Run the project to a device via Xcode 3. Ke... Read more
Material's Shader Graph's Main Preview is fully white when using the "Pr...
How to reproduce: 1. Create a project with the HDRP package 2. Create a "Lit Graph" Shader (Go to Create>Shader>HDRP>Lit Graph) 3. D... Read more
[Android] Additional arguments are not being used for the second IL2CPP ...
To reproduce: 1. Open attached project 2. Open Extra -> il2cppArgs menu, this is an additional menu added by included ExtraSettings ... Read more
[SerializeField] Build fails with errors when using a serialized field d...
How to reproduce: 1. Open the user attached "2019.3 - Test" project 2. Build this project 3. If no error, Build again, the error sho... Read more
Wrong messages are displayed for Redo in the Edit menu when using custom...
How to reproduce: 1. Open the attached "case_1180415-_1_Circular_Menu (new).zip" project 2. Load SampleScene (Assets -> Scenes) 3. S... Read more
[InputSystem] Custom devices not re-created after domain reload
1. Install CustomDevice sample. 2. Create an instance of the custom device using the Tools menu 3. Trigger a domain reload via a scr... Read more
"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them