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Addressables Report window can be resized in a way that restricts access...
Steps to reproduce: 1. Open a new project and install the Addressables package2. Open Window>Asset Management>Addressables>... Read more
Search: Inspector section doesn't display selected item data
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Window -> Search -> New Window Verify that the "Search" windo... Read more
If the game uses Play Asset Delivery 1.8.x version, the game crashes as ...
When Play Asset Delivery version 1.8.0 or later is applied, a crash occurs at runtime in mainTemplate.gradle( implementation'com.goo... Read more
[Windows][Perforce]Having a workspace path with non-ASCII characters cau...
Reproduction steps:1. Create a new project in a path that contains Non_ASCII characters2. Open P4V3. In the “Server:” section write ... Read more
“TLS Allocator ALLOC_TEMP_TLS…” errors spammed in the Console window whe...
Reproduction steps:1. Open the attached project “AddressablesErrors”2. Open “Assets/Scenes/SampleScene.unity”3. Build Addressables b... Read more
Search filter creates "unknown filter" error message in menu
Repo steps: Open Unity Scene Go to menu Window > Search > New window Click the "+" in the search bar Search "Name"/ "Alien"/ "... Read more
The overlay camera does not capture RenderTexture when rendering to screen
Reproduction steps:1. Open the attached project “CameraNoImage“2. Enter The Play Mode3. Select “UI“ GameObject in the Hierarchy wind... Read more
Volumetric Fog flickers when using the “Output Particle HDRP Volumetric ...
Reproduction steps:1. Open the attached project “VfxFogFlicker.zip”2. Enter the Play Mode Expected result: Fog doesn’t flickerActual... Read more
Some highlighted text can be moved even though it's not imput
Reproduction steps:1. Create a new Unity project2. Open the "About Unity" window3. Press Option or Option+a4. Click and drag from th... Read more
DX12 uses approx twice as many buffers as D3D11 when rendering a large mesh
How to reproduce:1. Open the attached project "SlowDX12_SRP.zip"2. Build the project3. Run the Build through RenderDoc4. Capture Fra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume