Search Issue Tracker

Won't Fix



Found in [Package]

2.0.0 - preview.3

Issue ID




"Internal: JobTempAlloc has allocations that are more than 4 frames old" when a GameObject containing a SpriteSkin is disabled

Package: 2D Animation


How to reproduce:
1. Open user-submitted project (
2. Enter Play Mode
3. Wait a couple of seconds for the Sprite to get moved to the side of the screen and set inactive
4. See the Console window

Expected result: no warnings or errors are thrown
Actual result: Internal: JobTempAlloc warnings are thrown

Reproducible with: 2018.4.22f1
Not reproducible with: 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Could not test with: 2017.4.40f1(package unavailable)

Reproducible with package versions: 2.0.0 - preview.1, 2.0.0 - preview.3
Not reproducible with package versions: 1.0.16 - preview.2, 3.2.1, 4.2.2
Could not test with: 2.1.0 - preview.2, preview.2 - 2.2.1 (upgrading the project to 2019.1/2019.2 breaks the sprite setup)

  1. Resolution Note:

    Closing the issue as won't fix since the package was in experimental and has been deprecated with the verified version for 19.3

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.