Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.0 - preview.3
Issue ID
1229218
Regression
Yes
"Internal: JobTempAlloc has allocations that are more than 4 frames old" when a GameObject containing a SpriteSkin is disabled
How to reproduce:
1. Open user-submitted project (SpriteSkinBugRepo.zip)
2. Enter Play Mode
3. Wait a couple of seconds for the Sprite to get moved to the side of the screen and set inactive
4. See the Console window
Expected result: no warnings or errors are thrown
Actual result: Internal: JobTempAlloc warnings are thrown
Reproducible with: 2018.4.22f1
Not reproducible with: 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Could not test with: 2017.4.40f1(package unavailable)
Reproducible with package versions: 2.0.0 - preview.1, 2.0.0 - preview.3
Not reproducible with package versions: 1.0.16 - preview.2, 3.2.1, 4.2.2
Could not test with: 2.1.0 - preview.2, preview.2 - 2.2.1 (upgrading the project to 2019.1/2019.2 breaks the sprite setup)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
Closing the issue as won't fix since the package was in experimental and has been deprecated with the verified version for 19.3