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Won't Fix

Votes

0

Found in

2019.3

2019.3.12f1

2020.2

Issue ID

1242840

Regression

No

[HDRP lights] Coping and pasting Light component won't update the inspector values

Shadows/Lights

-

How to reproduce:
1. Open the attached LightComponentCopyTest.zip project
2. Select Spot Light in the Hierarchy in the SampleScene scene
3. In the Inspector window inspect that Light component/Emission/Intensity is set to 17
4. Click on the 'three vertical dots' icon/select Copy Component in the context menu from the inspector for the Light component
5. Select Spot Light (1) in the Hierarchy
6. Notice that the intensity is set to 12. Try changing it to 17 and take note of the change of the intensity effect on the cube in the Scene view. Change it back to 12 again
7. Click on the 'three vertical dots' icon and select Paste Component Values in the context menu from the inspector for the Light component

Actual: Cube is brighter and same as what is observed in step 3 but the intensity of the Spot Light (1) is still at 12 (see copy_component.mp4 attached)

Expected: The cube is brighter and the Spot Light (1) Light component/Emission/Intensity is updated

Reproducible with: 2019.3, 2020.2

Notes:
- When going into the Play mode and out the brightness resets to the value set in the inspector
- Could not reproduce with earlier version because of the thrown errors

  1. Resolution Note (2020.2.X):

    This is a known issue and there is an ongoing effort for 2021 to solve it. This also applies to Camera and Light component. Closing as won't fix. We hope to solve this in 2021

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