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[2D Sprite] Preview of deleted texture is still visible in Sprite Editor...
Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list Steps to reproduce: 1. Open attached ... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more
[Probuilder] NullReferenceException is thrown on selecting "Gen Shadow O...
While creating new ProBuilder mesh child with inverted normals on selecting "Gen Shadow Obj" tool from ProBuilder window, NullRefere... Read more
2018.4.15f1 version suggests 2018.4.14f1 as a new version
Steps to repro:1. Open Unity in 2018.4.15f1 version2. Check for updates Expected result: Update Window shoes that user is on a newes... Read more
[ADB v2] Corrupted assets are cached and causes cache poisoning
How to reproduce:1. Build & Run Unity Editor from the source code2. Make sure the ADBv2 Cache Server is running (Connection has ... Read more
Sprites bound to Sprite Atlases that are not included in build show up a...
How to reproduce:1. Open the BaseScene scene in attached "1209756.zip" project2. Select the "Loader" GameObject in the Hierarchy win... Read more
[Shuriken] Particle Sort Mode by Distance does not take Depth into accou...
Reproduction steps:1. Open project in "case_1207573-Bug_Test.zip"2. Open "Scene.unity"3. Notice that Particle System uses Sort Mode ... Read more
[ProBuilder] Box Selection for Vertices does not select all some Vertice...
How to reproduce:1. Create a new URP Template project2. Import ProBuilder3. Create a Shape with a large number of Vertices (A Sphere... Read more
[Oculus XR SDK] Built-in renderer camera target eyes are misaligned
Version: 2020.1.0a20.2457Revision: trunk 7c658cb8fb1cBuilt: Sat, 11 Jan 2020 02:49:48 GMT I have a test project set up to use two ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used