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[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
ClientRpc calls dont work from within property setter functions.
ClientRpc calls dont work from within property setter functions. Read more
Generics expander expands more than it is needed, resulting in endless r...
How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In the Find navigator, search for "wrapper" - Notic... Read more
Constraining Rigidbody2D teleports it to 0,0 when entering play mode
To reproduce: 1. Open attached project 2. Open Untitled Scene 3. Enter play mode Expected result: The box object stays in it's place... Read more
Physics 2D Raycaster always overrides UI raycaster regardless of sorting...
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Play the scene 4. Select the EventSystem gameobject 5. Hove... Read more
[Crash] Lightmapping two terrains results in crash
Steps to reproduce: 1. Open attached project's scene "Terrain test". 2. Set one terrain's Y to -50. 3. Wait for lightmapping to fini... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project 2. Select "MissingScript" asset and notice that it has a script missing 3. Select both... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation