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Setting ConfigurableJointMotion angular motion to locked causes target o...
To reproduce: 1.Open attached "JointReset.zip" project. 2.Open and play "LockTest" scene, notice 2 cubes joined my configurable join... Read more
[WebGL] Input.mouseScrollDelta has a way bigger range
-e: on standalone it seems clamped to -2;2 while it is up to +-300 in webgl -repro: --open attached project --build & run standalon... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
[Mecanim] Typing a non-existent parameter name as transition condition i...
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Enter play mode 4. Select "GameObject" in the Hierarchy window ... Read more
IEnumerable inheritance does not compile with IL2CPP for Boo
-e: IEnumerable inheritance does not compile with IL2CPP for Boo -repro: --open attached project --Build (scene "s") with il2cpp ... Read more
Applying a change to texture import settings null reference error
1. create a Layout where the Sprite Editor is a tab in a frame 2. import some sprites/textures and then close the Editor 3. re-open ... Read more
[compute] RWStructuredBuffer Count Limit is not properly detected, cause...
Editor crashes when dispatching a compute shader with too many RWStructuredBuffers (e.g. 8 of them makes it crash; while 7 works). Read more
[substance] Crashes in player when Substance used on a Light Cookie
Running a project that has procedural texture set as a light cookie causes it to crash. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode