Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2020.3.42f1
2021.3.14f1
2022.1.23f1
2022.2.0b15
2023.1.0a19
Issue ID
UUM-19972
Regression
No
UI from uxml fails to show with a TwoPanesplitView
Reproduction steps:
1. Open the user's attached project
2. Open “Test Window” > “From uxml”
3. Observe
4. Open “Test Window” > “From code”
5. Observe
Expected result: Both windows show the split pane with left and right labels
Actual result: “From uxml” fails to show split pane
Reproduced with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The TwoPaneSplitView is not visible when created from an uxml because the instantiated template does not have a size. To fix this issue, flexGrow has to be set to 1 in the instantiated template.
Resolution Note (2023.1.X):
The TwoPaneSplitView is not visible when created from an uxml because the instantiated template does not have a size. To fix this issue, flexGrow has to be set to 1 in the instantiated template.