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Fixed
Fixed in 2023.1.X, 2023.1.0a20
Votes
0
Found in
2023.1.0a19
Issue ID
UUM-19935
Regression
Yes
[Linux] Crash on vk::DeviceState::Transition when generating lighting
Reproduction steps:
1. Open the attached project “CrashRepro”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Click Window > Rendering > Lighting
4. In the Lighting window, click “Generate Lighting”
Expected result: Lighting is generated
Actual result: Unity Editor crashes
Reproducible with: 2023.1.0a8, 2023.1.0a19
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a6, 2023.1.0a20
Reproducible on: Ubuntu 20.04.5
First lines of the stack trace:
{noformat}#0 0x0055fff72e08dc in burst_signal_handler(int, siginfo_t, void)
#1 0x007f3a2977e420 in funlockfile
#2 (nil) in (Unknown)
#3 0x0055fff7925e5a in vk::DeviceState::Transition(vk::CommandBuffer, vk::DeviceState const&, vk::DeviceLocalPipelineCacheState&, vk::RenderPasses&)
#4 0x0055fff79515be in GfxDeviceVKBase::DrawBuffersInternal(VkBuffer_T, unsigned long, unsigned int, VkBuffer_T* const, unsigned int const, unsigned long const, int, DrawBuffersRange const, int, VertexDeclaration*, unsigned int, int){noformat}
Note: Reimport the project on every version
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ccesu
Jul 26, 2023 03:35
I have met this crash on 2021.3.23 windows editor. This crash has no log. With native debugger, I could saw this crash.