Search Issue Tracker
Fixed
Fixed in 1.21.2
Votes
0
Found in [Package]
1.21.1
Issue ID
ADDR-3080
Regression
No
[Addressables] Performance drop when adding assets to groups via script
How to reproduce:
# Open the user attached “AddressablesPerformance.zip“ project
# Go to Test > Add Addressables Vanilla
# Go to Test > Add Addressables Ubisoft
# Compare the performance time in the Console
Expected result: Vanilla takes the same amount of time as Ubisoft (0 ms)
Actual result: Vanilla takes far more time than Ubisoft (Vanilla 600-700ms, Ubisoft 0ms)
Reproducible with: 2020.3.16f1, 2020.3.42f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Could not test with: 2020.3.15f1 (Compiler error)
Reproduced on: Windows 10 (Intel)
Note: bulk adding objects to addressable's from a script has become very slow, the time is compared with Ubisoft's workaround
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Resolution Note (fix version 1.21.2):
https://github.cds.internal.unity3d.com/unity/Addressables/pull/1378