Search Issue Tracker
[GLES][Android] Shadow doesn't work for models without imported normals ...
On a built application objects, created from .fbx files that do not have normals imported, do not cast shadows when the 'Normal Bias... Read more
Render buffer is not cleared when changing scenes in standalone build wh...
How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Press the 'Load Second Scene' button - Note how the b... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
UnityEngine.Ping not available on Windows Phone
To reproduce: 1. Open attached project 2. Run Elevator/Build/Build Windows Phone from the application menu 3. Notice error in console Read more
Per-platform default quality settings gets lost when we exit Unity edito...
To reproduce: 1.Create new project. 2.Check quality settings. 3.Play any scene in project. 4.Close Unity Editor. 5.Open project agai... Read more
[Textures] Clamped texture bleeds all over the mesh if material's textur...
How to reproduce: 1. Open attached project 2. Open scene bugreport.unity - Scene contains two characters: one has a texture that h... Read more
[Mecanim] Transitions become unselectable in the far sides of Animator w...
Repro steps: 1) Create/open a new project 2) Create Animator Controller and open it to see Animator window 3) Create a new state and... Read more
"The digital signature is not valid" when using a custom icon in Windows
Repro steps: 1) Open a new project 2) Build it with default settings for Windows 3) Find the .exe file 4) Right click it -> Properti... Read more
[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null
Steps to reproduce: 1. Open attached project 2. Open "Editor/HardCrash" script 3. Notice Undo.DestroyObjectImmediate(null) 4. In Un... Read more
[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce: 1. Create a new project 2. Create an animation with 2 animation events on the same frame. Make sure they have diff... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- Navigation Agent stops moving where multiple different NavMesh Surfaces overlap when the "NavMeshAgent.SetPath" method is used