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Most Activity
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0
votes
Fixed

[GLES][Android] Shadow doesn't work for models without imported normals ...

Android

-

May 06, 2015

-

Version/s: 5.0.1p3

On a built application objects, created from .fbx files that do not have normals imported, do not cast shadows when the 'Normal Bias... Read more

0
votes
Won't Fix

Render buffer is not cleared when changing scenes in standalone build wh...

Deployment Management

-

May 25, 2015

-

Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Press the 'Load Second Scene' button - Note how the b... Read more

3
votes
By Design

No way to NOT use an offline scene in NetworkManager

Networking

-

Jun 01, 2015

-

Version/s:

There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more

1
votes
By Design

UnityEngine.Ping not available on Windows Phone

WP8.1

-

May 31, 2015

-

Version/s: 5.0.1f1

To reproduce: 1. Open attached project 2. Run Elevator/Build/Build Windows Phone from the application menu 3. Notice error in console Read more

0
votes
Fixed

Per-platform default quality settings gets lost when we exit Unity edito...

Editor - Other

-

Jun 01, 2015

-

Version/s: 5.0.2p2

To reproduce: 1.Create new project. 2.Check quality settings. 3.Play any scene in project. 4.Close Unity Editor. 5.Open project agai... Read more

0
votes
By Design

[Textures] Clamped texture bleeds all over the mesh if material's textur...

Shaders

-

May 23, 2015

-

Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene bugreport.unity - Scene contains two characters: one has a texture that h... Read more

0
votes
Postponed

[Mecanim] Transitions become unselectable in the far sides of Animator w...

Animation

-

Jun 01, 2015

-

Version/s: 5.0.2f1

Repro steps: 1) Create/open a new project 2) Create Animator Controller and open it to see Animator window 3) Create a new state and... Read more

0
votes
Fixed

"The digital signature is not valid" when using a custom icon in Windows

Deployment Management

-

Jun 02, 2015

-

Version/s: 5.0.1p3

Repro steps: 1) Open a new project 2) Build it with default settings for Windows 3) Find the .exe file 4) Right click it -> Properti... Read more

1
votes
Fixed

[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null

Editor - Other

-

Jun 02, 2015

-

Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project 2. Open "Editor/HardCrash" script 3. Notice Undo.DestroyObjectImmediate(null) 4. In Un... Read more

0
votes
Fixed

[AnimationEvents] Animation events show wrong function name when gathere...

Animation Window

-

Mar 22, 2015

-

Version/s: 5.0.0f4

How to reproduce: 1. Create a new project 2. Create an animation with 2 animation events on the same frame. Make sure they have diff... Read more

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