Search Issue Tracker
Fixed
Votes
1
Found in
5.1.0f2
Issue ID
701370
Regression
No
[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null
Steps to reproduce:
1. Open attached project
2. Open "Editor/HardCrash" script
3. Notice Undo.DestroyObjectImmediate(null)
4. In Unity, select "GameObject/HardCrash" from the editor menu
5. Observe a crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment