Search Issue Tracker
By Design
Votes
0
Found in
5.0.2f1
Issue ID
699058
Regression
No
[Textures] Clamped texture bleeds all over the mesh if material's texture tiling is set to a large number
How to reproduce:
1. Open attached project
2. Open scene bugreport.unity
- Scene contains two characters: one has a texture that has a lot of tiling and the other has its texture tiling set to (1,1)
3. Move the Scene View camera closer or further away from the characters
- Note how the character with lots of tiling turns a reddish hue as the camera is further away
- The other character stays the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment