Search Issue Tracker
By Design
Votes
0
Found in
5.0.2f1
Issue ID
699058
Regression
No
[Textures] Clamped texture bleeds all over the mesh if material's texture tiling is set to a large number
How to reproduce:
1. Open attached project
2. Open scene bugreport.unity
- Scene contains two characters: one has a texture that has a lot of tiling and the other has its texture tiling set to (1,1)
3. Move the Scene View camera closer or further away from the characters
- Note how the character with lots of tiling turns a reddish hue as the camera is further away
- The other character stays the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment