Search Issue Tracker
By Design
Votes
0
Found in
5.0.2f1
Issue ID
699058
Regression
No
[Textures] Clamped texture bleeds all over the mesh if material's texture tiling is set to a large number
How to reproduce:
1. Open attached project
2. Open scene bugreport.unity
- Scene contains two characters: one has a texture that has a lot of tiling and the other has its texture tiling set to (1,1)
3. Move the Scene View camera closer or further away from the characters
- Note how the character with lots of tiling turns a reddish hue as the camera is further away
- The other character stays the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment