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Terrain Details have Anisotropic filtering applied when its Texture Anis...
Steps to reproduce:1. Open the attached project (case_1208474.zip)2. Switch to the Game window3. Under Edit > Project Settings &g... Read more
[JOBS] DOTS Editor package causes performance to drop when Object is sel...
Reproduction steps:1. Open a new or existing project2. Install DOTS Editor preview.2 - 0.1.0 (Unity versions 2019.3.0b11 and higher)... Read more
[HDRP] Realtime reflection probe does not start updating when created at...
How to reproduce:1. Open "reflectiontest" from the attached project2. Deselect any object3. Start Play mode Expected result: The cub... Read more
Package related errors are thrown when installing Entities 0.4.0-preview...
Reproduction steps:1. Create a new project2. Install Entities 0.4.0-package.10 package Expected result: No errors are thrownActual r... Read more
[EditorWindow] [Mac] Floating window disappears and not brought back by ...
Steps to reproduce:1. Open a new project2. Open any floating window (e.g. any option from "window" or three dots in existing tab and... Read more
Anisotropic filtering is not applied to Terrain Details when changing Te...
Steps to reproduce:1. Open the attached project (case_1206564-Anisotropic_Texture_PerTexture.7z)2. Enter Play Mode and set the Scale... Read more
Crash on UnityEditor.Recorder.FrameCapturer.fcAPI:fcReleaseStream when r...
Steps to reproduce:1. Open the attached project ("1208387.zip") or open a new project and install Unity Recorder package2. Open the ... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce:1. Open attached project "profiler-test.zip"2. Open "ReproductionScene" scene3. Enter Play Mode Expected result: Ed... Read more
Second time GPU lightmapper is chosen with no supported GPU, no fallback...
The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time.[PathTracer] Failed to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used