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GameObject is selected in the Scene view when clicked on, even though th...
Steps to reproduce: 1. Open the user’s attached project 2. Open the “Assets/Scene_Bug.unity“ Scene 3. In the Scene view select th... Read more
URP SMAA produces wrong results on mobile when using default sampler pre...
SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicit... Read more
[WebGL] CPU spike in BatchRenderer.Flush when using "Graphics.DrawMeshIn...
How to reproduce: 1. Open the user’s attached project 2. Open Build Settings 3. Enable Development Build, Autoconnect Profiler, a... Read more
The Search window returns assets with unrelated names with a single char...
Reproduction steps: # Open the “kun” project # Press CTRL + K # In the Search window type “4. t:scene” Expected result: One... Read more
A temporary Scene does not get unloaded at the end when running PlayMode...
Steps to reproduce: 1. Open the user’s project 2. Open the “SampleScene” Scene 3. Open the “Test Runner” window (Window → General... Read more
OnValidate callback is called twice when entering Prefab Mode
How to reproduce: 1. Open the attached “OnValidateIssue“ project 2. Add the "New Prefab" prefab to the Hierarchy 3. Edit the pref... Read more
Assertion failed on AssetDB folder registration when opening a Standalon...
How to reproduce: 1. Create new Unity project 2. Go to Window > Analysis and open Profiler (Standalone Process) 3. Observe the er... Read more
"Assertion failed on expression: 'success'" error thrown when opening Pr...
How to reproduce: 1. Create new Unity project 2. Go to Window > Analysis and open Profiler (Standalone Process) 3. Observe the er... Read more
New Cells are not added to the list when "Add to the list" is pressed in...
How to reproduce: 1. Open user attached project “Tilemap Test.zip” 2. Select “Grid” GameObject 3. Open Tile Palette window 4. Create... Read more
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while th...
Reproduction steps: 1. Open the user's attached project 2. Open Scene 'Assets/xddxxx' 3. Open 'Window -> Rendering -> Occlusion C... Read more
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