Search Issue Tracker
Fixed
Votes
0
Found in
5.0.1p3
Issue ID
701373
Regression
No
"The digital signature is not valid" when using a custom icon in Windows
Repro steps:
1) Open a new project
2) Build it with default settings for Windows
3) Find the .exe file
4) Right click it -> Properties -> Digital signatures
5) Open the details of Unity Technologies SF signature and notice it is valid
6) Back in Unity Editor Go to Build Settings -> Player Settings and change the Default Icon to any other
7) After building the new .exe file repeat step #4
8) Open the details of the signature and notice it is no more valid
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment