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0
votes
Fixed

[HDRP] Cubemap asset preview icons are not displayed when the project is...

Package: Scriptable Render Pipeline HD

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Dec 20, 2019

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Version/s: 2019.2, 2019.3.0f3, 2020.1

Steps to reproduce:1. Create a new project with the HDRP template2. Import any cubemap asset with ".exr" or ".hdr"3. Change "Texture... Read more

0
votes
By Design

[Sprite Editor] Bone name overlap with a dropdown icon when "Vertex Weig...

Package: 2D Animation

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Dec 26, 2019

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Version/s: 4.0.1, 3.0.8, 3.0.2

Bone name overlaps with a dropdown icon when "Vertex Weight" checkbox enable under "Weight Slider" panel and name of bone is selecte... Read more

0
votes
Postponed

[PLM] 'Firefly' artifacts after baking the project with high lightmap re...

Progressive Lightmapper

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Dec 26, 2019

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Version/s: 2020.1.0a18

Steps to repro:1. Open the attached project;2. In the Lighting window press 'Generate Lighting' button;3. Wait for the baking to fin... Read more

0
votes
Won't Fix

[UIElements] Horizontal scrollbar handle is missing in the "Scroll View ...

UI Toolkit

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Dec 26, 2019

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Version/s: 2019.1, 2020.1.0a18

Horizontal scrollbar handle is missing in the "Scroll View Performance" window, refer attached screenshot Steps to repro:1. Open the... Read more

0
votes
Fixed

[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...

Package: TextMeshPro

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Dec 26, 2019

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Version/s: preview.3 - 3.0.0, preview.1 - 3.0.0

On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more

0
votes
Won't Fix

[Addressable] Sprite's Texture is not included in the bundle when using ...

Package: Addressables

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Dec 02, 2019

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Version/s: 1.1.10, 1.5.0

How to reproduce:1. Open the attached project ("case_1202583-addressables-sprite-bug-repro.zip")2. Open the repro scene ("addressabl... Read more

0
votes
Fixed

Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...

Graphics - General

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Dec 26, 2019

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Version/s: 2019.3.0a11, 2020.1, 2020.1.0a17

How to reproduce:1. Open user-submitted project (custom vertex format-757826)2. Open the SampleScene3. Enter Play Mode Expected resu... Read more

9
votes
Fixed

Path is calculated outside of NavMeshLink and NavMesh connection when us...

AI Navigation

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Dec 17, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached project's "case_1206120-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more

0
votes
Won't Fix

"Assertion failed on expression" errors when using IMGUIContainer from "...

Package: UIElements

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Dec 24, 2019

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Version/s: 2019.3, 2019.3.0f3, 2020.1

Using IMGUIContainer to create a window (with GUILayout.Window()), causes multiple assert failed messages:Assertion failed on expres... Read more

0
votes
Fixed

[TMP] "Global Offsets & Scale" input field is overlap with its title und...

Package: TextMeshPro

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Dec 27, 2019

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Version/s: 1.4.1, 2.0.1, preview.3 - 3.0.0

"Global Offsets & Scale" input field is overlap with its title under the "Sprite Glyph Table" when TextMeshPro Sprite Asset is c... Read more

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