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Most Activity
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0
votes
Postponed

[SurfaceShaders] Compiler crashes when too many closing braces present i...

Shaders

-

May 28, 2015

-

Version/s: 5.0.2p2

To Reproduce: 1. Open the attached project. 2. Observe that when braces are mismatched instead of the syntax error message "Shader ... Read more

0
votes
Fixed

EventSystem component's "add default input modules" button is not undoable

UI

-

May 25, 2015

-

Version/s: 5.1.0f2

How to reproduce: 1. In a blank scene, create an empty game object. 2. Add Component > Event > Event System. 3. Press the button (Ad... Read more

10
votes
Fixed

[MobileRendering] UI rendering broken when certain materials and a plugi...

Mobile Rendering

-

May 22, 2015

-

Version/s: 5.0.2f1

To Reproduce: 1. Deploy the attached project 'Unity5_0.zip' to and Android or an iOS device. 2. Observe that the two UI buttons are... Read more

0
votes
Fixed

[LOD] Some trees are stretched out when moving towards them in the scene...

Speedtree Integration

-

May 26, 2015

-

Version/s: 5.1.0f2

Steps to reproduce: 1. Open the attached project 2. Open the scene in _Scenes folder 3. Focus the terrain by double clicking on the... Read more

0
votes
By Design

texture issue with Pixel3D

WebGL

-

May 08, 2015

-

Version/s: 5.0.1f1

-e: when building for webgl the created figures in the scene look very differently -repro: --open WebExample scene from the attache... Read more

8
votes
Fixed

Camera.targetTexture -> RenderTexture -> UI.rawImage works only in editor

Graphics - General

-

May 08, 2015

-

Version/s: 5.0.1f1

-e: There is a RenderTexture which is placed at the Camera's Target Texture slot. The Panel includes a RawImage Component for the Re... Read more

0
votes
By Design

Trigger does not work if Interruption Source is Current State and Ordere...

Animation

-

May 27, 2015

-

Version/s: 5.0.2p2

How to reproduce: 1. Open attached project 2. Open scene AnimationBUG.unity 3. Play the scene 4. Select the AnimatorBug gameobject ... Read more

0
votes
Fixed

[NativePlugins] 64-bit windows standalone builds do not include the used...

Deployment Management

-

May 27, 2015

-

Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project 2. Build the 'OSPTest' scene for x86 Windows standalone 3. Notice everything works... Read more

2
votes
Fixed

SSL failure with WWW and WebRequest 32bit OS X player

Scripting

-

May 11, 2015

-

Version/s: 4.6.5f1

-e: There's an SSL failure with WWW that's only happening on OS X 32bit player. It doesn't happen in the editor, or on Windows or in... Read more

0
votes
By Design

[Shader] Material that were loaded with AssetBundle, have their SubShade...

Asset Loading

-

May 22, 2015

-

Version/s: 5.1.0f1

For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by ... Read more

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