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[Linux] libaudiopluginresonanceaudio.so has code which uses SSE 4.1 inst...
How to reproduce:1. Create a new project on a machine with a CPU that doesn't support SSE 4.1 instructions-- observe the crash Repro... Read more
[Burst] "Burst error BC1002: Unable to find interface method" error when...
Reproduction steps:1. Open "project_756592.zip" project2. Build a Standalone Player Expected Result: Build finishes successfullyActu... Read more
[Universal RP] Alpha clipping in shadergraphs is not factored in during ...
Reproduces on master (60b2b4b521), as well as all other versions of SRP tested (7.1.6, 7.0.1, and 4.10.0)Steps to reproduce:1. Downl... Read more
SerializedObject target has been destroyed error is thrown on creating L...
SerializedObject target has been destroyed error is thrown on creating Lightmap Parameter in LightingSettings Preset. Steps to repro... Read more
Editor crashes on ParticleSystem::EndUpdateAll when exiting Play mode wi...
How to reproduce:1. Open the attached project "case_1207894.zip"2. Load the "Repro" scene and enter Play mode3. Exit Play mode-- Obs... Read more
[HDRP] Forward Rendering does not update active Area Lights list for one...
Reproduction steps:1. Open project in "MyRepro.zip" and open Scene "sdsd.unity"2. HDRenderPipelineAsset Lit Shader Mode is Forward O... Read more
[Lighting] Failed to find a suitable OpenCL device error is thrown on se...
Failed to find a suitable OpenCL device error is thrown on selecting Progressive GPU light mapper. Unable to switch to Progressive G... Read more
[Probuilder] NullReferenceException in ProBuilder.TransformUtility.Repar...
A series of errors pop in the console when attempting to centre the pivot of a probuilder object. Repro steps:- made a cube and modi... Read more
[TMP] OnEndEdit is not called when clicking away after scrolling in an I...
Reproduction steps:1. Open user's attached project "InputFieldBugDemo" and run "SampleScene"2. Click on the Input Field3. Scroll whi... Read more
[Hub] Hub UI does not reflect the uninstalling state when multiple Unity...
How to reproduce:1. Open Unity Hub2. Make sure that you have at least 2-3 Unity versions installed through Hub3. Queue multiple Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used