Search Issue Tracker
[Shaders][Metal] Incorrectly compiled metal shader, missing matrix type ...
At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Open... Read more
[Cloth] Surface penetration constraint for cloth doesn't work
How to reproduce: 1. Open attached project 2. Open scene bugreport.unity 3. Play the scene - Note how the cloth never passes throu... Read more
[Clear] Clearing baked data makes scene very bright due to enabled realt...
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Clear baked data 5. Notice that scene becomes very brigh... Read more
[Events] Animation Event performance degrades depending on amount of com...
How to reproduce: 1. Open attached project 2. Open scene animationEvents.unity - Scene contains about 400 animated characters that... Read more
Having a NetworkIdentity on a NetworkManager object disables it in play ...
Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...
Reproduction steps: 1. Open attached project "UNETSyncVars" 2. Build scene "Test" 3. Launch a host instance and a client instance 4.... Read more
Input Field instances are merged in OnValueChange method call
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains two Input Fields and a script which outputs t... Read more
C# Compiler fails to run when project or install directory has commas in...
1. install Unity on windows and when asked for location name it something like "UnityRC3,4" - comma is important 2. once installed o... Read more
[FBX] Unity ignores animation's constant tangent type in FBX and imports...
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Select the Soldier@walking_step gameobject 4. Open the Animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Collider::FindNewAttached when colliding specifc GameObjects
- Animator.CrossFade normalizedDuration results in scaled clip advancement when Animator.speed is not 1.0
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project