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Lost sprite references in bundles when moving the assets [AssetBundle In...
Reproduction steps: 1. Open the user’s attached project Open Sample Scene Build the asset bundles by clicking on Reproduce → 1. A... Read more
The selected value is not visible when it should be on the DropDown Button
Reproduction steps: # Open the attached project # Enter the Play Mode # Click on the Button with an arrow pointing down icon in... Read more
UI Toolkit Drop Down Menu clips off-screen when it's at the very bottom ...
Reproduction steps: # Open the attached project # Open the “/Demo/Demo.uxml” Visual Tree Asset # Move the “#perfDropDown” eleme... Read more
"Assertion failed on expression: 'm_BuffersToBind[shaderType][bind].buff...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the Play Mode # Ob... Read more
Category renaming removes duplicated category from the "Blackboard"
How to reproduce: # Open HUB; # Create 3D(HDRP) project; # Create visual effect graph in the "Project" window (Create->Visual ... Read more
[Linux] Project import freezes when opening project with over 100k assets
Reproduction steps: 1. Open the attached “IN-18975.zip” project Expected result: The project opens Actual result: Project impor... Read more
[URP] ShaderKeywordFilter attributes errors when building the project
How to reproduce: # Open the attached project "BoatAttackTrunk.zip" # Build the project for UWP Expected results: Build is su... Read more
GameObject is selected in the Scene view when clicked on, even though th...
Steps to reproduce: 1. Open the user’s attached project 2. Open the “Assets/Scene_Bug.unity“ Scene 3. In the Scene view select th... Read more
URP SMAA produces wrong results on mobile when using default sampler pre...
SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicit... Read more
[WebGL] CPU spike in BatchRenderer.Flush when using "Graphics.DrawMeshIn...
How to reproduce: 1. Open the user’s attached project 2. Open Build Settings 3. Enable Development Build, Autoconnect Profiler, a... Read more
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