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NullReferenceException is thrown when invoking EditorGUIUtility.ShowObje...
How to reproduce:1. Open user-submitted project (ReproductionProject)2. Open Window > Mecanim Event Editor3. Select Add clip from... Read more
[HDRP] Material doesn't have a float or range property error is thrown w...
"Material doesn't have a float or range property '_TransparentSortPriority'UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" AND "... Read more
[Shader Graph] Custom Sub Graph node throws error
How to reproduce:1. Open the attached 'VolumeRenderer.zip'2. Open 'VolumeRenderer' Sub Graph3. Right-click -> Create Node -> S... Read more
[Terrain] Min/Max Width/Height on Detail Mesh allows Minimum value to be...
When adding or editing a detail mesh in the terrain tools, the fields allow you to enter a minimum value larger than the maximum val... Read more
Error is thrown when trying to extract FBX Materials in the Packages folder
How to reproduce:1. Open the attached project "case_1199143-Project.zip"2. Select the "M_BaseHuman" FBX file in the Project Window (... Read more
Crash while instantiating multiple GameObjects with Particle Systems att...
How to reproduce:1. Open use attached project "FPS Test.zip"2. Enter Play mode3. Shoot at the ground using the left mouse button Exp... Read more
GameObjects with Mesh Colliders jitter erratically when colliding with e...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Press the Space key for a few ti... Read more
[Animation] Unselected keys are not effected when performing a Ripple mo...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select "Cube" GameObject in the Hierarchy3. Open the A... Read more
Editor freezes and a very large amount of GC is generated when setting a...
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Open the Profiler window4. Enter Play mode5. Press the... Read more
[HDRP] "Culling group was not disposed" message is shown in Editor.log a...
Steps to reproduce:1. Create a new project with the HDRP template2. After Unity Editor finishes loading, close it3. Open Editor.log ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used