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Materials using ShaderGraph are not displayed by Pixel Perfect Camera wh...
To reproduce: 1. Open the project “Wrong ScreenPosition scale” 2. Open the “TestScene” (Assets → Scenes) 3. Enter Play mode Ex... Read more
Cinemachine Virtual Camera Transform and FOV are changed when recompilin...
How to reproduce: 1. Open the attached project “IN_15838.zip” 2. Open the “SampleScene” Scene in Scenes and observe “CM vcam1” FOV 3... Read more
Scene focus incorrectly focuses on an GameObject when the GameObject has...
Reproduction steps: 1. Open the attached project 2. Open “Assets/Scenes/SampleScene” scene 3. In the Hierarchy window select “Cub... Read more
ParticleSystem does not add all particles when a large number of Particl...
Reproduction steps: 1. Open the user’s attached project 2. Open “Assets/Scenes/SampleScene” scene 2. Enter Play mode 3. Inspect ... Read more
iOS launch screen changes aren't reflected in the build until editor reload
Steps to reproduce: # Open a new Unity project # Switch to iOS # Open *Splash Image* settings (Project Settings/Player/Splash ... Read more
[Android] "Execution failed for task ':launcher:assetPackDebugPreBundleT...
Possibly Google bug: [https://partnerissuetracker.corp.google.com/issues/255732500] Wait for news there. How to reproduce... Read more
Editor gets stuck when scrolling through the Reoredable List
Reproduction steps: # Open the attached project (“ScrollBug.zip“) # Select Assets/Data/LootTable # In the Inspector expand list... Read more
IL2CPP Build fails when UniTask variable is declared in the struct
Reproduction steps: # Open the attached project (“IL2CPPUniTaskBug.zip“) # Select Scene Assets/Scenes/SampleScene # Build Proje... Read more
[Android] ViewportPointToRay coordinates are incorrect when TargetDispla...
How to reproduce: 1. Open the attached “test_13420.zip“ project 2. Build and Run the “SampleScene“ Scene on Android 3. In the Sce... Read more
Crash on GameObject::IsActive when dragging a Prefab to a Scene
Reproduction steps: 1. Open the user’s attached project 2. In the Project Window find “Hollow” Prefab 3. Drag “Hollow” Prefab into t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type