Search Issue Tracker
By Design
Votes
0
Found in
5.0.1f1
Issue ID
695636
Regression
No
texture issue with Pixel3D
-e: when building for webgl the created figures in the scene look very differently
-repro:
--open WebExample scene from the attached project
--run in editor
--notice how the 3 figures look pretty well
--build & run for webgl
--NOTICE figures looking differently, especially the dragon
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment