Search Issue Tracker
Fixed
Fixed in 6000.0.23f1
Votes
0
Found in
6000.0.20f1
Issue ID
UUM-83130
Regression
Yes
Crash on SpriteRenderer::SetupProperties when opening a specific project
How to reproduce:
1. Open the attached “ReproProject“ project
Reproducible with: 6000.0.19f1, 6000.0.20f1
Not reproducible with: 2021.3.44f1, 2022.3.481, 6000.0.18f1
Reproducible on: macOS 14.6.1 Sonoma (Intel), Windows 10 (reported by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FF8DDEA568D (Unity) SpriteRenderer::SetupProperties
0x00007FF8DDEA20BE (Unity) SpriteRenderer::AwakeFromLoad
0x00007FF8DE406C36 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007FF8DE407DC9 (Unity) AwakeFromLoadQueue::PersistentManagerSingleQueueAwakeFromLoad
0x00007FF8DE4078CD (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad_NoChecks
0x00007FF8DF0C9C6F (Unity) PrefabImporter::GenerateAssetData
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 6000.0.23f1):
Fix Crash on SpriteRenderer::SetupProperties when opening a specific project